16 November 2009

Cultural Review: Video Game Weight Loss

The world of video games is an ever growing outlet for entertainment. Less than 20 years ago, playing one was considered a nerdy thing to do, due in part to the increasing number of buttons on the controllers and the skill required to master them all, but now the gaming industry is mainstream, and is not always viewed as a complicated experience. In fact, some game developers are breaking away from using buttons completely, and choosing to utilize the player’s entire body to play the game. As a result, more and more people are getting up off the couch, and even shedding some pounds.

The particularly hot item out right now is Nintendo’s Wii, with its motion sensing controls that allow players to physically interact with games. When the system first came out onto store shelves three years ago, it was released with a free copy of Wii Sports, a game that includes five physically demanding activities: tennis, baseball, golf, bowling, and boxing. Shortly after this release, Wiihealthy.com was launched, documenting one man’s progressive weight loss over the course of a few weeks. He found that when playing the game, particularly the very active tennis and boxing, for about 30-45 minutes a day, he started to feel better, and noticed is slow but steady weight loss.

Compared to what the Wii has to offer today, Wii Sports might as well be extinct. Nintendo saw the opportunity their system brought forth for physical fitness, and developed the Wii Balance Board. Upon standing on it, it can sense your weight and determine which foot you put more weight on. The board was released with a game called Wii Fit, which provided the player with a proper work out determined by their weight, height, and personal goals. However, Wii Fit only really provided the player with something they could already find out using the Internet or going to a gym, and didn’t include a very detailed analysis of the player’s Body Mass Index or heart rate. And so, Nintendo came out only just recently with Wii Fit Plus, a game that solves these problems and offers up an even better physical experience.

For those of us who need a bit more of a fun distraction when trying to lose weight, Nintendo developed Motion Plus, an add-on that attaches to the bottom of the Wii controller. It allows for a more precise playing experience that was not before possible. For example, when playing tennis, twisting the controller and the angles of your swing actually matter. Sword fighting is no longer just wildly thrusting the controller, hoping to kill your enemy. This allows the player to be almost completely immersed into the gaming world, and to take their physical activity more seriously than before.

But Nintendo’s efforts do not stop there. Sometime in the near future, they plan on releasing the Wii Vitality Sensor, which is basically a sensor that plugs into the system and clips onto your index finger, providing even more accuracy in your daily workout. There is even talk of using the Wii’s Internet connection to send the results of your workout to your hospital, so your doctor can keep an eye on your progress.

Before the Wii was released, however, there were still games that required physical activity; they were mostly looked upon with disinterest by the adult community largely because they did not have the family-friendly spin that Nintendo have put on their products. Sony uses a device for their Playstation systems called the Eye Toy, a camera placed on or near the television and points at you so that they see yourself on the television screen. In some games that use the Eye Toy, an icon pops up on the screen, and you reach out with your arm to “hit” the icon. This has been utilized for games that focus on aerobics.

Another device that was developed for Playstation 2 is a single drum with thick sticks to beat it with. The game, Taiko Drum Set, is music-oriented, providing you with a wide range of songs of all different difficulties. Arguably the hardest song on the game forces you to literally pound on the drum non-stop, which really gives the muscles in your upper arm a workout. This is the same concept behind games like Guitar Hero and Rock Band; weight loss might not be occurring, but your arm usually burns after a good session.

Perhaps the most widely known game for physical fitness is the smash arcade system, Dance Dance Revolution. In this game, players dance on a square pad that has four different panels: Up, Down, Left, and Right. The arrows on the screen are synchronized to the music being played, and players dance to the beat on the corresponding arrow.

Originally available only in public arcades, Dance Dance Revolution is now available for all video game platforms. The Wii version even combines the dancing with hand gestures. The Playstation 2 has a version for the Eye Toy that incorporates upper body gestures as well, which provides for a more intense physical workout, and even a mental workout when trying to pay separate attention to both your upper and lower body. None of the previously mentioned games requires as much physical effort as Dance Dance Revolution, and while it might not be a game you consider fun, dancing games in general have the greatest potential for weight loss and toning up.

The great thing about most of these games is their relative simplicity. While Dance Dance Revolution and Guitar Hero might take most people a while to get used to, games like Wii Sports and fitness games for the Eye Toy have an easy enough concept to pick up on. So if you are looking to lose a little weight or tone up and have fun during the process, and if you are someone who has always shied away from video games because they always seemed too complicated, then give these easy but fun games a try. There has never been a better time to do so.

7 comments:

  1. This comment has been removed by the author.

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  2. Good Topic, focus seems to be a little heavy on the Wii. Could mention more about the PS2's Eye Toy(or anything for the PS3) and for someone who isnt familiar with the cencept of DDR or Guitar Hero explain in more detail how it works exactly.

    Anything for the XBOX?

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  3. Maybe say a liitle on how the nation is overweight would compete this. really informative though, wii is definitely the item that is forefront when concerning this topic.

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  4. I love the Wii!

    It also has a lot of games that exercise your mind too and if you went into that, it could provide you with extra depth--if you have room for it.

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  5. All of these physical fitness video games are elaborated very articulately but the whole review I was waiting for you to comment on the fact the American culture has become so dislocated from the natural world that they have to virtualize physical fitness?! I think you could have given a more elaborate analysis of this video game trend, rather than simply speculating on its apparent benefactors. In fact, I'm not quite sure what your opinion is on this topic, but if you are enthusiastic about the benefits of this cultural trend then I think you could use some documented research from pewresearch.org or something validating that these products really do work. Still, I think you can't ignore the fact that this is a bizarre way to lose weight, and that it does say something about peoples connection to their physical world.
    As for the format this blog seemed easier to read because it was indented in the places you wanted to transition. I think it would be even more appealing if you uploaded videos of people playing these games. I would even recommend making your lead a kind of feature story, follow a person who is using this game as means to lose weight and measure their progress, and implement conclusions later, it will personalize a piece that is a little void of personality.

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  6. You have a lot of good information about the games but I would like to see some more focus on the weightloss aspect since that is what your headline implies. You could touch on the fact that some schools were buying Dance Dance Revolution systems in an effort to get kids more active and fight obesity. The affects these games have on weightloss is the more compelling story for the average reader so I would stick with that.

    Also the first sentence of your lede is far too long. Watch for this in the rest of the review as well. Also, the lede needs to be jazzed up more. Like I said before, I suggest putting more focus on the weightloss than the games.

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  7. Really good review about how Americans are using video games to stay fit. I think that there is more to be said about the importance that is being put on the way American's live their lives. That would be able to let it play into more of the review format.
    Overall I thought this was a good topic and a great column.

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